RAMP4 - v4.21.0
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    A base class for Fixture subclasses. It provides some utility functions to Fixtures and also gives access to $iApi and $vApp globals.

    FixtureInstance

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    The instance of RampMap API scoped to a single Vue R4MP application.

    APIScope

    id: string

    ID of this fixture.

    FixtureInstance

    persist: boolean

    Indicates whether to keep the fixture when the language changes. Defaults to true. If only one config is provided for all languages, the fixture will be kept on language change, regardless of the value of the flag.

    Fixture

    Accessors

    • get $element(): App<Element>

      Returns App<Element>

    • get $vApp(): ComponentPublicInstance

      The instance of Vue R4MP application controlled by this InstanceAPI. This is just a shorthand for this.$iApi.$vApp.

      Returns ComponentPublicInstance

      APIScope

    Methods

    • Set the expanded state of legend items to expanded

      Parameters

      • expanded: boolean

        the expanded state the items will be set to

      • Optionalroot: LegendItem

        the root item to start updating the expanded state from

      Returns void

      LegendAPI

    • A helper function to create a "subclass" of the base Vue constructor

      Parameters

      • vueComponent: Record<string, any>
      • Optionaloptions: ComponentOptions = {}

      Returns any

      FixtureInstance

    • Get all legend items with the given expanded state. Not specifying the expanded state will return all items with expanded set to true

      Parameters

      • Optionalexpanded: boolean

        the expanded state to check for

      Returns LegendItem[]

      the items with the given expanded state

      LegendAPI

    • Get all legend items with the given visibility state. Not specifying the visibility state will return all items with visibility set to true

      Parameters

      • Optionalvisibility: boolean

        the visibility state to check for

      Returns LegendItem[]

      the items with the given expanded state

      LegendAPI

    • Get a legend item given its uid.

      Parameters

      • uid: string

        the uid of the legend item

      Returns LegendItem | undefined

      return legend item with given uid. returns undefined if item is not found.

      LegendAPI

    • Get this fixture's config from the layer config with the given layer id Will return undefined if layer config did not specify a config for this fixture

      Parameters

      • layerId: string

        The layer's id

      Returns any

      This fixture's config for the given layer

    • Combines this fixtures configs from layer configs into an indexed-dictionary

      Returns { [layerId: string]: any }

      Dictionary where key is the layer id and the value is this fixture's config for that layer

    • Get the first found layer item connected to the layer with the given id/uid or the given layer instance.

      Parameters

      • layer: string | LayerInstance

        the id/uid of the layer or layer instance

      Returns LayerItem | undefined

      return layer item tied to the found layer. returns undefined if no such item is found.

      LegendAPI

    • Maps the current legend tree into a legend config snippet.

      In addition to legend config schema properties, this snippet will also include properties such as the item type, item's uid, layer uid etc.

      Returns any

      returns the legend config

      LegendAPI

    • If the panelTeleport property is provided, handle specified panelTeleport for the given fixture.

      Parameters

      • panels: string[]

        list of panel names for the calling fixture

      Returns void

    • If the panelWidth property is provided, handle default and specified panel widths for the given fixture.

      Parameters

      • panels: string[]

        list of panel names for the calling fixture

      Returns void

    • [Optional] Called after the core map logic has executed. If the fixture is added after the map initialization, this is called immediately.

      At this point, any custom content (panels, on-map components, etc.) can be added to R4MP. Custom content can also be added throughout the life of the [module].

      Returns void

      Fixture

    • Helper with programatically creating a component in Vue 3 (replaces the deprecated Vue.extend)

      Parameters

      • component: Component
      • props: any = {}

      Returns { destroy: () => void; el: any; vNode: any }

      FixtureInstance

    • Reload the all legend items connected to the given layer. This preps the items for the reload. It does not reload the actual layer. Parent-child layer types will prep all items related to the layer (both parent and sublayers)

      Parameters

      • layer: string | LayerInstance

        a layer instance, layer id, or layer uid referencing the reloaded layer

      Returns boolean

      returns true if item was successfully reloaded, false otherwise

      LegendAPI

    • Removes the specified fixture from R4MP instance. This is a proxy to rInstance.fixture.remove(...).

      Returns this

      FixtureInstance

    • Removes the legend item with the given uid, or the item instance.

      Parameters

      • item: string | LegendItem

        the uid of item or legend item instance to be removed

      Returns boolean

      returns true if item was removed, false otherwise

      LegendAPI

    • Remove the layer item connected to the layer with the given id/uid or the given layer instance.

      Parameters

      • layer: string | LayerInstance

        the id/uid of the layer or layer instance

      Returns boolean

      returns true if item was removed, false otherwise

      LegendAPI

    • Search for the first legend item that satisfies the predicate, starting from the given root item.

      Parameters

      • root: LegendItem

        the root item to start searching from

      • predicate: (item: LegendItem) => boolean

        boolean predicate to test each item

      Returns LegendItem | undefined

      return the first item that satisfies the given predicate. returns undefined if item is not found.

    • Set the visibility state of legend items to visibility

      Parameters

      • visibility: boolean

        the visibility state the items will be set to

      • Optionalroot: LegendItem

        the root item to start updating the visibility state from

      Returns void

      LegendAPI

    • Adds missing functions and properties to the object implementing FixtureBase interface. This is only needed for external fixtures as they can't inherit from FixtureInstance.

      TODO: If you know a better way to deep-mixin props/getters/functions from a class into another class instance, please tell me. I honestly don't know 🤷‍♂️.

      Parameters

      Returns FixtureInstance

      FixtureInstance