Readonly$iThe instance of RampMap API scoped to a single Vue R4MP application.
ReadonlyidID of this fixture.
Indicates whether to keep the fixture when the language changes. Defaults to true. If only one config is provided for all languages, the fixture will be kept on language change, regardless of the value of the flag.
Toggleable flag to enable/disable the pin drop.
Makes the pin show and hide when the details panel is active.
Makes the pin automatically drop when a map identify occurs
Return the Pindrop Layer name
How to symbolize the pin point
OptionalpindropConfig: PinDropConfigOptionaladdedCleans up fixture when its done.
Place a pin at the given point on the map
map location for the new pin
Get this fixture's config from the layer config with the given layer id
Will return undefined if layer config did not specify a config for this fixture
The layer's id
This fixture's config for the given layer
Combines this fixtures configs from layer configs into an indexed-dictionary
Dictionary where key is the layer id and the value is this fixture's config for that layer
Return the Pindrop Layer
If the panelTeleport property is provided, handle specified panelTeleport for the given fixture.
list of panel names for the calling fixture
If the panelWidth property is provided, handle default and specified panel widths for the given fixture.
list of panel names for the calling fixture
Hide the pin but retain the position for a future restorePin() call
[Optional] Called after the core map logic has executed. If the fixture is added after the map initialization, this is called immediately.
At this point, any custom content (panels, on-map components, etc.) can be added to R4MP. Custom content can also be added throughout the life of the [module].
Initialize the pin layer.
resolves when layer is added to the map
OptionalremovedRemove the pin from the map for good.
If a pin was hidden, show it again.
StaticupdateAdds missing functions and properties to the object implementing FixtureBase interface. This is only needed for external fixtures that do not inherit from FixtureInstance.
TODO: If you know a better way to deep-mixin props/getters/functions from a class into another class instance, please tell me. I honestly don't know 🤷♂️.
Exposes methods to manage a pin drop on the map